Lucid Blocks Is A Fever Dream, In The Best Way Possible 1
Image: Lucy B. Locks

While it resembles countless popular titles in world design, Lucid Blocks has an immensely different feel and composition than other block- or voxel-based games.

Everything from the unique crafting systems, enemies, challenges, structures and landscapes serves to set it apart from the crowd in an oversaturated genre, leaving me thoroughly impressed with what it has to offer.

The world crafted through these structures and landscapes is eerily immersive, as it all fits together in a wholly intentional way. It contains towering hills that seem to appear out of nowhere and deserted cities full of colourful buildings, with each area feeling, in the best way I can describe it, 'full of emptiness' – something which arguably urges you to explore these forgotten lands and discover the many secrets they hold.

Lucid Blocks propels this feeling of exploration with its freeform crafting system that allows you to combine almost any item with another to create a new one that can then be used in certain crafting combinations. This system encourages you to explore and discover new areas that may hold fresh items you haven't obtained before, making exploration rewarding and useful in the game loop.

Lucid Blocks Is A Fever Dream, In The Best Way Possible 4
Image: Lucy B. Locks

The unsettling (but visually amazing) style choices are complemented by its equally unsettling story, which sees you make your way across the liminal landscape to find 'leylines' that, after being interacted with (and after a potential challenge), will give you a bead on your rosary; you must continue with this quest to progress the story further. I kept this description intentionally vague so I don't spoil what happens later, since I think it is best experienced firsthand.

The UI also intrigued me, with the player character's in-game hand being the developer's actual hand animated into the game, and many of the items being the developer's household possessions. I love this art direction, and it really adds to the eerie, liminal vibe that permeates the whole game, while also serving as a clean way to present the player character and their items.

Lucid Blocks is a game that, after being recommended to me by my colleague Dom, I knew I would like, but even then it impressed me with many of the core features it holds. I think if you are a fan of exploration crafting games, you will have a great time with this totally unique experience.

If you are thinking the same, you can pick it up for £8.50 right now, and if the soundtrack is your jam too, you can get it on the same store page for £5.29.