@Tasuki I don't think you're understanding what I'm saying. Nicalis took ownership of it almost immediately. They used the money to develop a good chunk of the game, but then just abandoned the project. That's where the money went. The original dev got sick of waiting for Nicalis to do anything with it and decided to stick what he had done into Takeover 2 as a freebee bonus. It's obvious that Nicalis abandoned it because they gave him permission to do it.
Been waiting for this one! The first game was a solid, but ultimately forgettable beat'em up. But the demo for this new sequel feels like a big improvement!
@Guru_Larry I know, but most people played this game (and the earlier Road Rash games) on a console back in the day. And attack was always mapped to one button in those games. It's way too complicated having all those actions mapped to separate buttons. So a classic controls options would be very much appreciated.
Had a ton of fun with it yesterday! I should also note that the game has the best HDR implementation that I've seen this year. Fantastic looking on my OLED.
Looks interesting, but I do have some pet peeves with the visuals. The lack of unified pixel size/scaling is really off putting. It always strikes me as odd when devs try to mimic the look of retro games without understanding that.
Just in the UI alone I see elements where pixel sizes are all over the place. Like in the lap counter, the slash has no pixel stair stepping at all even when it's sandwiched right between two numbers that are drawn with pixels. That's just one of many many examples in the UI alone.
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Re: Takeover 2 Plays Like a Streets of Rage Sequel We Never Got, and Throws in a Lost Wii U Arcade Racer as a Bonus
@Tasuki I don't think you're understanding what I'm saying. Nicalis took ownership of it almost immediately. They used the money to develop a good chunk of the game, but then just abandoned the project. That's where the money went. The original dev got sick of waiting for Nicalis to do anything with it and decided to stick what he had done into Takeover 2 as a freebee bonus. It's obvious that Nicalis abandoned it because they gave him permission to do it.
Re: Takeover 2 Plays Like a Streets of Rage Sequel We Never Got, and Throws in a Lost Wii U Arcade Racer as a Bonus
@Tasuki He didn't make that call. Nicalis did.
https://www.timeextension.com/news/2026/07/the-long-lost-90s-arcade-racer-is-resurrected-within-this-side-scrolling-fighter
Re: Takeover 2 Plays Like a Streets of Rage Sequel We Never Got, and Throws in a Lost Wii U Arcade Racer as a Bonus
@Tasuki Blame Nicalis not the developer. He actually had to get permission from Nicalis to even include the snippet of it in Takeover 2.
Re: Takeover 2 Plays Like a Streets of Rage Sequel We Never Got, and Throws in a Lost Wii U Arcade Racer as a Bonus
Been waiting for this one! The first game was a solid, but ultimately forgettable beat'em up. But the demo for this new sequel feels like a big improvement!
Re: 'The Games That Helped Shape PC Gaming' - EA Brings Road Rash, Wing Commander, Ultima and More to Steam
@Guru_Larry I know, but most people played this game (and the earlier Road Rash games) on a console back in the day. And attack was always mapped to one button in those games. It's way too complicated having all those actions mapped to separate buttons. So a classic controls options would be very much appreciated.
Re: 'The Games That Helped Shape PC Gaming' - EA Brings Road Rash, Wing Commander, Ultima and More to Steam
Road Rash definitely needs a classic controls option. It feels bad having all three attack types mapped to separate buttons.
Re: Epic's Tim Sweeney Declares Valve Has "Held Gaming Back for Years" - He's Half Right
Tim Sweeny is a blight on the industry. Never take his word seriously. Ever.
Re: Epic's Tim Sweeney Doesn't Think Gamers Have a Right to Know When GenAI Is Used
I mean, Epic's Tim Sweeney is also an epic moron. So that tracks.
Re: Star Wars: Galactic Racer (PC) - Ex-Burnout Devs Deliver A Glorious Love Letter To Episode 1's Best Bit
Had a ton of fun with it yesterday! I should also note that the game has the best HDR implementation that I've seen this year. Fantastic looking on my OLED.
Re: Formula 2.5 Pays Tribute To The Sega 'Super Scaler' Arcade Racers Of Yore
Looks interesting, but I do have some pet peeves with the visuals. The lack of unified pixel size/scaling is really off putting. It always strikes me as odd when devs try to mimic the look of retro games without understanding that.
Just in the UI alone I see elements where pixel sizes are all over the place. Like in the lap counter, the slash has no pixel stair stepping at all even when it's sandwiched right between two numbers that are drawn with pixels. That's just one of many many examples in the UI alone.