
The idea of combining the roguelike and racing genres is one we don't see enough of, and after witnessing Reality Drift, I wish it were more commonplace.
The concept seems painfully obvious and extremely fun. Reality Drift executes the premise with extreme style; it features art from the legendary Keita Takahashi, designer of Katamari Damacy and Wattam and To a T, which is always a bonus, and looks like a joy to play.
Take a trip through the multiverse of different worlds, with the aim of being the first to deliver packages to confusing and arrogant deities, after which, upon completion of this goal, you will be asked to choose between three different tracks that each grant different stats for picking them.
This feeds into the careful stat management you need to keep an eye on throughout your run, making split-second decisions about what stats to boost imperative to making that delivery before everyone else.
As you win races, you will unlock 26 missions that, on completion, will allow you to enter New Game+, which increases the game's difficulty to allow for replayability, which, if you know me, is always a welcome addition in any game.
I think this game's art style deserves a whole paragraph on its own, because wow, is it amazing. Each background looks stunning, with some really crazy visuals that drew me into this game in the first place; from massive cats surrounding the tracks to whales falling in the distance, each round feels different and looks stunning.
If this wacky but gorgeous roguelike racer looks up your street, head over to Steam and check it out – or try the free demo if you are still unsure.





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