
It is no secret that I like VR games. I've been singing the praises of my fancy cyber-goggles (the Chinese-made Pico 4, specifically) for some time. VR gaming fills the gap in my life where light-guns and other funny console peripherals used to live. The tactile, the weird, the experimental. And so I should be celebrating now that Valve have officially unveiled and opened pre-orders for the Steam Frame, their powerful PC-based headset. It's designed for wireless streaming but with on-board hardware beefy enough to run a native port of the excellent but ageing Half-Life: Alyx. So, why do I mostly feel anxious?
For starters, the price. £889 is a LOT, and the 1TB version for £1,089 is eye-watering, and this is before you get any add-ons or accessories. While the Steam Frame does look like a good piece of kit, it's also not THAT much more powerful than a Quest 3. A headset that goes for £400, with the more consumer-priced Quest 3S hovering around he £300 mark, with sales often pushing it into the £250 bracket. Much as I love VR gaming, I'd never recommend someone rush out to pay over £400 for a niche peripheral, no matter how many games are in circulation.
There are a huge number of VR games. Thousands, even. More than the exclusives for all current-gen consoles combined, plus the previous generation before that, most likely. But right now, there aren't many high-profile titles coming out. I cannot wait for Gunman Contracts to leave early access, and I'm extremely hyped for Hot Dogs, Horseshoes & Hand Grenades 2, and have a good chunk more on my wishlist, but the gold rush era is over, and that's in large part because game development is no longer being subsidized to any reasonable degree.
It feels like a cruel joke that on the Steam Frame's official preorder page, they've got Moss: Book 2 prominently featured in one of their animated showcases of how many games are available. Moss developers Polyarc just announced, two days ago, that they are shutting down after their final Hail Mary - a non-VR port. And they're far from the only VR developer in dire straits. With Oculus/Meta/Facebook having grown tired of the Metaverse (a concept far better served by independent platforms like VRChat), funding has dried up for developers. They want to keep making hardware, but with nobody around to make software, how long can this ship keep sailing?
I do not think that VR will ever disappear. There are multiple hardware manufacturers and dozens of models available, either being actively sold or circulated second-hand. But unless there is a serious injection of funding into VR game development soon, this is going to remain the stomping grounds of hobbyists, tinkerers, technologist dreamers, weirdos, and horny furries. And while that's not a terrible crowd to roll with, all told, it's unlikely that we'll see anything on the scale of Half-Life Alyx anytime soon, unless something big changes.
This is all the more maddening because VR hardware is finally where it should be. The Pico 4 and Quest 3 are great machines that allow you to play native lower-spec games, or connect seamlessly and wirelessly to PC to experience high-end stuff without tripping over any cables. The Steam Frame is specifically built to connect to Steam on PC for that full-fat (or fat-burning, as the case might be) remote experience. Yes, people will be able to experience the glory that is heavily-modded Beat Saber, but what comes after? Will there even BE an After?
Pre-order signups are available now for the Steam Frame, starting at $1059/$889, with a significantly more costly 1TB version. I can only hope that Valve has plans or more to unveil beyond 'If we build it, they will come'. For their sake, my own, and for VR as an entire medium.
Comments 21
The Steam Frame will be a colossal failure. They waited WAY TOO LONG to release, and have probably given serious thought to not releasing at all. I like VR, have. A Quest 3, but this thing has no audience. Weak as a 5 year old headset, super expensive, NO NEW killer app, Quest 3 is at least equal or better and its old. DEAD IN THE WATER....
I’m on the reservation list for the 1TB and my brother is signing up on my behalf since he isn’t interested in VR. I’ve been really lucky with Valve hardware this year and got a controller at launch then only waited 5 weeks for my Machine despite being waitlisted and I’m half expecting to run out of luck with the Frame despite it being the release I was most interested in.
I think the current hardware market situation makes it difficult to predict the future. Until things normalise (hopefully prices recede somewhat) I have no idea.
Though I want one of these for sure!
I'm still excited for this. I'll be coming from a PSVR2 which will be an interesting move. LCD vs OLED worries me a bit.
The controllers alone seem like they might be amazing and a HUGE upgrade. I love the Steam Controller, but I've always wanted a 'split' controller option that wasn't tiny Nintendo controllers.
I'd still love to see a revision of this without the built in processing. Better lens, better screen, but still all the benefits of the Valve polish.
I will say, in social VR spaces like VRChat, the eagerness for this thing has been massive for months. Everybody there wants this. Our Facebook headsets are aging & breaking down, their OS is horrid, and we don't like Facebook to begin with. The ability to feel like you're in the same room with others around the world is, by itself, worth the cost for a lot of people.
My Index still serves me well after about 5-6 years of use but I do generally want the Frame for all of the advancements it has over the Index.
My favourite part of the Steam Frame is the Ergonomic Accessories Kit, which costs £59. Shouldn't it all have been designed to be ergonomic without an extra £59 purchase? 🤔
I simply don't have the funds to get the Steam Frame right now, but honestly, this will probably be the first headset I look at if I get that kind of money, if not for the decent specs, then for my lord and savior Gabe Newell.
Always nice to see a new Hookshot website by the way, can't wait to see more from you guys.
I'm mostly forgotten, that VR still exist.
I was there, when HTC Vive launched.
It blew me away. But after a couple of weeks, the novelty wore off, and I sold it.
But I had hopes about the future of epic adventure games in VR.
I have returned for time to time, having owned PSVR 1 and 2, Oculus Rift and Quest etc.
But after that first two weeks, the interest always fade again.
It looked promising there for a while, with games like Lone Echo, Stormland and Half Life Alyx. But after that short moment in time, it just got stuck with niche indie games. I don't care about VR mods, as I want proper big budget productions, made exclusively, for VR.
I would like to give this a try, but not at that price. And I would probablt just end up playing Alyx again, and then it'll go back in the box.
I guess at 50, I'm just too lazy anyways. Too ME, flatscreen gaming, is relaxing. VR is not. 😅
@Ganon821 I wouldn't say completely dead in the water. For a lot of Steam VR users, this will be their upgrade after 10 years of using the Index; and for the people sick of Meta.... This is their only option out. It definitely won't be the success that the Index or any of the Quest HMDs have been though.
Looks like Meta will continue it's stranglehold on the VR market. 😮💨😞
I hope not. I keep waiting for the tech to get better to jump in. But they still are a bit short in my opinion, but Steam is clearly the only hope for VR and Linux as a gaming platform.
If I had a job. I'd buy this just to keep the dream alive but I got screwed by the economy.
I want one and I did put my name in the hat, but I don’t think I can convince my wife of the price tag…
Cost for me i can't justify with having a quest 3 and horizon+ I've played most games and apps but if i get a bargain down the road who knows maybe jump on one not happy with the ergonomic extra though seems like it should be in the box already.
I'll never be able to afford it but I hope it succeeds.
For me, there is only one positive coming from the Steam Frame, ARM-based Steam gaming. Once Steam officially supports ARM-based gaming, native Android and mobile gaming is going to explode, and I can't wait.
I have a Quest 2 that´s mostly just exclusively running Beat Saber. So while I´m not crying out for a new VR headset, the prospect of getting rid of a Meta-branded product is almost enough on its own to make me consider a Frame.
But alas, like the Steam Machine before it, not being a US, UK or EU-native, apparently means Valves hardware-division has no interest in my Norwegian money.
@Tyroie Yeah, the VRChat space is where I've been feeling the hype, already heavily invested hobbyists with thousands of hours in VR who want to take a new step forward (and replace the aging old hardware). After buying the original headset, a $300+ set of full-body trackers, an avatar or custom avatar work, etc etc, this feels more like a logical leap.
@NathanUC
Yeah... But it LCD pancake lenses vs OLED fresnel lenses. No matter how good OLED can look compare to LCD. Fresnel Lenses will always be a subpar experience no matter if LCD or OLED.
@NathanUC
You'll be upgrading and downgrading coming from PSVR2's OLED display. Upgrading, because PSVR2's OLED is 'PenTile' based, which has a lower sub pixel count than Steam Frame's RGB LCD, which has a higher sub pixel count. Which means the LCD display for SF will provide a clearer image. Plus, you wont have to deal with any head movement motion blur thanks to SF's LCD display and it's 1ms(Around that) motion persistence, similar to Quest 3.
PSVR2's OLED has a higher persistence. Motion blur is noticeable at reasonable brightness. Reduce the brightness slider down down to '0' and you get 65 nits brightness with a 2ms persistence, but 65 nits is a little too dim. Bump it up 25% on the Dial, to gain around 100-110 nits brightness you increase the persistence which gives you more blur.
Even MicroOLED(For the Dream Air) has persistence issues, even though it's at least RGB based so you'll maintain just as clear of an image as you would with RGB LCD. PSVR2's PenTile OLED is dated because of it's Mura and softer image.
Other upgrades to the SF's image compared to PSVR2, would be it's higher pixels per degree which provides a clearer image, no mura(That dreaded 'looking through a cheese cloth' effect on PSVR2, especially in dark scenes), Pancake lens clarity, a much wider sweet spot, minimal glare and no chromatic abberation, topped with a small boost in resolution(2160x2160 vs PSVR2's 2000x2040)
The downsides? Worse black levels, contrast and colors thanks to LCD, it has a slightly lower binocular overlap(Meaning, how good it's 3D depth perception is. SF scores at 77%, Quest 3 is worse at 69%, and PSVR2 is around 85%), and you may experience subtle image compression over it's 6ghz dongle for PCVR, but an improvement over Quest 3 using Virtual Desktop for PCVR, and lower latency and ease of use. Quest 3 for PCVR is just pointless now. It's still a good stand alone that offers it's own set of exclusive features though. MR Games, TheatreElswhere, exclusive VR titles and more.
Oh! And Valve is working on 'Universal Dynamic Foveated Rendering Injection' which apparantly automatically injects DFR into any Stand alone SF or PCVR game you throw at it. That's a huge win!
Compared to Quest 3.....It beats it out with it's higher binocular overlap, 6ghz dongle for PCVR, DFR Injection, it's smaller, lighter, more comfortable and has a slightly larger FOV. It's frikkin expensive though. $1529 CAD....Not including the power cable or color passthrough module.
@Sunraku
If only they could produce a cheaper RGB based OLED display for VR. MicroOLED is RGB which bypasses Mura and provides a clearer image over PSVR2's PenTile(Which has a lower sub pixel count) arranged OLED display, but MicroOLED is still too expensive. The Steam Frame would of been trickling over 2 grand(CAD) had they used MicroOLED.
They had no choice but to settle for RGB LCD. But they got slapped right in the face by the current state of the economy.
At least it's LCD display has a 1ms motion persistence(CRT-tier) so headmovement will look just as clear as when the screen is still, at 100 nits brightness, and there's no mura, and it has a higher sub pixel count so it will obviously be clearer than Sony's PenTile OLED.
Meanwhile, MicroOLED still has a higher persistence(More motion blur) and it's too expensive. Not a perfect solution, but I'm sure most would favour it for those OLED blacks, contrast and colors.
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