@Tasuki They said Bloodborne-style swapping between melee and ranged, not Bloodborne difficulty. It's also not a particularly relevant comparison in this context (from what I played of the demo, you just have two different melee weapons with different ranges equipped at once, and Aria of Sorrow's souls on top of that) but I guess mentioning Bloodborne randomly is good for the metrics?
Worth noting that Rivage used GenAI during prototyping. They say none of that remains in the final product, but...well, do with that information what you will.
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Re: Can't Get Enough Castlevania This Month? Then Check Out Magnavale: Eternal Soul
@Tasuki They said Bloodborne-style swapping between melee and ranged, not Bloodborne difficulty. It's also not a particularly relevant comparison in this context (from what I played of the demo, you just have two different melee weapons with different ranges equipped at once, and Aria of Sorrow's souls on top of that) but I guess mentioning Bloodborne randomly is good for the metrics?
Re: Steam Hype Weekly - Issue #11
@RTGX What an interesting opinion you have thank you for your input
Re: Steam Hype Weekly - Issue #11
Worth noting that Rivage used GenAI during prototyping. They say none of that remains in the final product, but...well, do with that information what you will.