Image: Indie Devil

As a big fan of Rust, Nomad Drive instantly spoke to me the moment I saw it; barren but realistic environments, RV customisation, and procedural generation all capture that perfect survival game formula – and if you have ever played similar games, you know how pleasantly addictive this concoction is, and from the small part of the demo I played, it nails it.

Hit the road in your beaten-up RV solo or with friends as you make your way around an apocalyptic world with the sole aim of surviving as long as possible. Nomad Drive has all the bells and whistles of a survival adventure game: quench your thirst, ease your hunger, fill the radiator with coolant, and build your RV from scattered, rusted pieces.

I was actually surprised at the complexity of its survival mechanics, and I think it strikes a great balance between hardcore and approachable for people who maybe don't love stressful survival mechanics. These are complemented by the mostly relaxing gameplay loop of Nomad Drive, with your main enemy being the environment and managing your food and drink sources, like growing plants and finding water, along with maintaining your RV so it stays in tip-top working order for your endless adventure.

Your RV isn't just something to maintain, though; it is fully customisable to your liking, with in-depth ways to make it yours that mirror the apocalyptic wastes.

This customisation can range from simple additions and changes, like seats, to a full-on luxury home on wheels, fitted with a kitchen and growing plants to farm for food; it really is up to you how much time you spend on your RV, whether you would rather keep it simple or go all out is completely your choice (although I would recommend the latter, as it is a huge focus of the game).

Then take your shiny (or rusty) new (or old) RV to the wide-open roads, all of which are not only procedurally generated, but also make their way through various biomes, so do not worry about staring at a desert for your whole drive, as scenery will switch up fast, ranging from forests to snowy plains, all scattered with new locations and buildings to uncover.